Much of the information that can be extracted from this otherwise unnamed man's background is gleaned from notes and the in-game environment. He lives in a large farmhouse in Cedarville, an otherwise abandoned ghost town in the Oklahoma countryside, where he lives with a wheelchair-bound elderly woman, widely believed to be his ailing mother. One of his notes implies that he had once held Christian beliefs, but eventually grew tired of "waiting for answers [and] rewards". Coupled with the total abandonment of his hometown due to economic decline, it was likely during this crisis of faith where he came into contact with an alternative religious group known as CFV, which had gained traction in the local area and ironically contributed to the mass exodus of small towns in the region on account of their twisted interpretation of the Bible. Under their tutorship, his beliefs were renewed, he was taught new "routines" and, as part of his new membership, eventually became the keeper of a man-eating outer-worldly being kept in the recesses of the fallout shelter in his cellar, which gave him a new mission in life. It is uncertain whether this conversion was entirely of his own volition, as a hidden research facility, apparently belonging to the CFV, can be found beneath his property, with some notes indicating that his sudden fanatic fervor may have been the result of prolonged exposure to radiation, which he might not have even been aware of.
One note indicates that he could initially satiate the creature with either dead bodies, likely acquired through grave-robbing, or his own farm animals, but soon enough, upon the being's wishes, the Butcher moved on to getting it "fresher meat", which was also the time where he began accepting the being as the listening, all-fulfilling god he had always desired. Starting out with homeless people he would coax into his home, the creature showed a distaste for them, forcing the Butcher to seek out more low-risk targets, who would be more likely to "struggle". In order to fulfill his duties, he has taken up kidnapping as one of many involved in a purportedly wide-spread network of killers and abductors across the nation. As such, he is responsible for a series of kidnappings across the western part of the state, primarily clustered around Custer County. He drives a van and stalks his victims, typically night-time workers at isolated businesses, during the late hours before ambushing and taking them to his house, thus earning him the name "Night Shift Abductor" by the media. Though first thought to be unconnected, it was only when he abducted his sixth victim near Mill Creek, that authorities realized they were dealing with a prolific single offender, finding he had also been responsible for disappearances in the town of Cordell and in Blaine County, but even with this revelation have been unable to put a halt to the culprit. In light of this, having started out afraid of being found out, the Butcher grew more and more bold, soon coming to believe that he has transcended human capabilities, thanks to his new god, and is now convinced that he cannot be stopped.
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As a prelude to Stay Out of the House, the protagonist is an initially nameless night-shift cashier (later revealed to be Debra Kopiske) at an Ecoo gas station outside of Mill Creek who becomes a target of the Night Shift Abductor. Throughout the game, a white van, which is later seen in a garage at the Butcher's house, routinely circles the gas pumps, never stopping, but always slowing down when nearing the front of the station. Near the end, a suspicious customer enters and asks the cashier whether she is alone tonight before purchasing a beer and leaving the gas station. Shortly after, a door is heard creaking in the back of the shop, revealing that the previously locked bathroom has been opened. If one either waits long enough in the restroom or goes back inside, The Night Shift Abductor will attack with his hammer, either outside or inside the store, beating and knocking out the cashier with a single blow.
Nine days after Debra's kidnapping, Brendan and Roxanne pass through Custer County during a road trip, with the former deciding to make a pit stop at a roadside restroom. When he doesn't return, Roxanne goes looking for him, finding no one in the bathroom, but Brendan's driver's license behind the back. Searching the whole area for him, she is met with a dog, who leads her across the area, finding many more items, such as broken glasses, a teddy bear, a briefcase, a junked pickup and even a trashed Microbus with clothes and an ID card left behind. Close to all these is a fenced-in farmhouse with its lights on. Roxanne enters the property by passing through the cornfield and approaches the home, discovering the front door unlocked and the house in a terrible state. All doors, safe for one, are locked and as she descends the staircase behind it, she hears the whimpers of the dog, caught in a bear trap. As Roxanne frees the dog, it rushes back upstairs and through the front door, which suddenly locks. Almost immediately after, Grandma comes barreling down from upstairs, who, in spite of her seemingly dead appearance, screams aloud, whereupon Roxanne is ambushed and knocked unconscious by the arriving Butcher. If one chooses to linger around outside the house near the ruins instead of following the dog, The Butcher may appear there to attack Roxanne.
Once Roxanne exits the house into the backyard, The Butcher will turn the stadium lights on and start patrolling the backyard. A set of reutilized cages hold five still-living human captives, Debra, Evelyn, Hank, Kyle and an unnamed injured woman, the first four of whom can be freed and ordered to follow or wait behind in sets of two people. They can provide a distraction for The Butcher during exploration, as he will focus solely on the companion and run after them, kill them once he's caught up to them, and bring them to his kitchen for processing, all buying Roxanne precious time to use to explore the house unhindered by The Butcher's interference. If she instead guides the survivors to the saferoom in the vents, she can talk further with them and later, after unlocking the exit, promise to bring back help. Otherwise, The Butcher will periodically appear with a cart, snatch up a victim from their cage and dismember them in the kitchen, doing so until no more prisoners remain.
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